Enviado em 16/11/2022 - 16:01h
Estou na missão de instalar o UE5 no meu PC Gamer. Segue as especificações:
System: Kernel: 5.4.0-131-generic x86_64 bits: 64 compiler: gcc v: 9.4.0
Desktop: Cinnamon 5.2.7 wm: muffin dm: LightDM Distro: Linux Mint 20.3 Una
base: Ubuntu 20.04 focal
Machine: Type: Desktop Mobo: ASUSTeK model: M5A78L-M LX/BR v: Rev X.0x serial: <filter>
BIOS: American Megatrends v: 1201 date: 03/04/2017
CPU: Topology: 6-Core model: AMD FX-6300 bits: 64 type: MCP arch: Bulldozer
L2 cache: 2048 KiB
flags: avx lm nx pae sse sse2 sse3 sse4_1 sse4_2 sse4a ssse3 svm bogomips: 42190
Speed: 1614 MHz min/max: 1400/3500 MHz Core speeds (MHz): 1: 1771 2: 1875 3: 1957
4: 1953 5: 1721 6: 1945
Graphics: Device-1: AMD Baffin [Radeon RX 460/560D / Pro 450/455/460/555/555X/560/560X]
vendor: XFX Pine Polaris 21 XL driver: amdgpu v: kernel bus ID: 01:00.0
chip ID: 1002:67ef
Display: x11 server: X.Org 1.20.13 driver: amdgpu,ati
unloaded: fbdev,modesetting,radeon,vesa resolution: 1280x1024~60Hz
OpenGL: renderer: AMD Radeon RX 460 Graphics (POLARIS11 DRM 3.35.0 5.4.0-131-generic
LLVM 12.0.0)
v: 4.6 Mesa 21.2.6 direct render: Yes
Audio: Device-1: AMD SBx00 Azalia vendor: ASUSTeK M5A78L LE driver: snd_hda_intel v: kernel
bus ID: 00:14.2 chip ID: 1002:4383
Device-2: AMD Baffin HDMI/DP Audio [Radeon RX 550 640SP / RX 560/560X] vendor: XFX Pine
driver: snd_hda_intel v: kernel bus ID: 01:00.1 chip ID: 1002:aae0
Sound Server: ALSA v: k5.4.0-131-generic
Network: Device-1: Realtek RTL8111/8168/8411 PCI Express Gigabit Ethernet
vendor: ASUSTeK P8P67 and other motherboards driver: r8169 v: kernel port: d800
bus ID: 02:00.0 chip ID: 10ec:8168
IF: enp2s0 state: up speed: 100 Mbps duplex: full mac: <filter>
Device-2: Realtek RTL8812AE 802.11ac PCIe Wireless Network Adapter driver: rtl8821ae
v: kernel port: e800 bus ID: 03:00.0 chip ID: 10ec:8812
IF: wlp3s0 state: down mac: <filter>
Drives: Local Storage: total: 223.57 GiB used: 575.34 GiB (257.3%)
ID-1: /dev/sda vendor: Kingston model: SV300S37A240G size: 223.57 GiB speed: 3.0 Gb/s
serial: <filter>
Partition: ID-1: / size: 218.51 GiB used: 202.42 GiB (92.6%) fs: ext4 dev: /dev/sda5
Sensors: System Temperatures: cpu: 47.0 C mobo: 29.0 C gpu: amdgpu temp: 37 C
Fan Speeds (RPM): cpu: 2556 case-1: 2235 gpu: amdgpu fan: 1537
Voltages: 12v: 12.08 5v: N/A 3.3v: 3.36 vbat: N/A
Repos: No active apt repos in: /etc/apt/sources.list
No active apt repos in: /etc/apt/sources.list.d/amdgpu-proprietary.list
Active apt repos in: /etc/apt/sources.list.d/amdgpu.list
1: deb https: //repo.radeon.com/amdgpu/22.20/ubuntu jammy main
Active apt repos in: /etc/apt/sources.list.d/expandrive.list
1: deb [arch=amd64 signed-by=/usr/share/keyrings/packages.expandrive.gpg] https: //packages.expandrive.com/expandrive stable main
Active apt repos in: /etc/apt/sources.list.d/lutris-team-lutris-focal.list
1: deb http: //ppa.launchpad.net/lutris-team/lutris/ubuntu focal main
Active apt repos in: /etc/apt/sources.list.d/official-package-repositories.list
1: deb http: //packages.linuxmint.com una main upstream import backport #id:linuxmint_main
2: deb http: //archive.ubuntu.com/ubuntu focal main restricted universe multiverse
3: deb http: //archive.ubuntu.com/ubuntu focal-updates main restricted universe multiverse
4: deb http: //archive.ubuntu.com/ubuntu focal-backports main restricted universe multiverse
5: deb http: //security.ubuntu.com/ubuntu/ focal-security main restricted universe multiverse
6: deb http: //archive.canonical.com/ubuntu/ focal partner
Active apt repos in: /etc/apt/sources.list.d/rocm.list
1: deb [arch=amd64] https: //repo.radeon.com/rocm/apt/5.2 ubuntu main
Active apt repos in: /etc/apt/sources.list.d/steam.list
1: deb [arch=amd64,i386] https: //repo.steampowered.com/steam/ stable steam
2: deb-src [arch=amd64,i386] https: //repo.steampowered.com/steam/ stable steam
Active apt repos in: /etc/apt/sources.list.d/vscode.list
1: deb [arch=amd64,arm64,armhf] http: //packages.microsoft.com/repos/code stable main
Active apt repos in: /etc/apt/sources.list.d/winehq-focal.sources
1: deb [arch=amd64 i386] https: //dl.winehq.org/wine-builds/ubuntu focal main
Info: Processes: 346 Uptime: 2h 22m Memory: 7.75 GiB used: 4.82 GiB (62.2%) Init: systemd
v: 245 runlevel: 5 Compilers: gcc: 9.4.0 alt: 9 Client: Unknown python3.8 client
inxi: 3.0.38
An error occurred while trying to generate project files.
Running /opt/ue5/Engine/Build/BatchFiles/Linux/Build.sh -projectfiles -project="/home/gustavopinent/Documentos/ue5projects/MyProject/MyProject.uproject" -game -rocket -progress
Setting up bundled DotNet SDK
Running command : dotnet Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.dll -projectfiles -project=/home/gustavopinent/Documentos/ue5projects/MyProject/MyProject.uproject -game -rocket -progress
Log file: /home/gustavopinent/.config/Epic/UnrealBuildTool/Log_GPF.txt
Some Platforms were skipped due to invalid SDK setup: Android.
See the log file for detailed information
Discovering modules, targets and source code for project...
Generating data for project indexing...
WARNING: Exception while generating include data for UnrealEditor: System.UnauthorizedAccessException: Access to the path '/opt/ue5/Engine/Intermediate/Build/Linux/B4D820EA/UnrealEditor/Development/Launch' is denied.
---> System.IO.IOException: Permission denied
--- End of inner exception stack trace ---
at System.IO.FileSystem.CreateDirectory(String fullPath)
at System.IO.Directory.CreateDirectory(String path)
at EpicGames.Core.DirectoryReference.CreateDirectory(DirectoryReference Location) in /mnt/horde/++UE5/Sync/Engine/Source/Programs/Shared/EpicGames.Core/DirectoryReference.cs:line 291
at UnrealBuildTool.Utils.WriteFileIfChanged(FileItem FileItem, String Contents, StringComparison Comparison) in /mnt/horde/++UE5/Sync/Engine/Source/Programs/UnrealBuildTool/System/Utils.cs:line 1572
at UnrealBuildTool.NullActionGraphBuilder.CreateIntermediateTextFile(FileItem FileItem, String Contents) in /mnt/horde/++UE5/Sync/Engine/Source/Programs/UnrealBuildTool/System/ActionGraphBuilder.cs:line 93
at UnrealBuildTool.ActionGraphBuilderExtensions.CreateIntermediateTextFile(IActionGraphBuilder Graph, FileReference AbsolutePath, String Contents) in /mnt/horde/++UE5/Sync/Engine/Source/Programs/UnrealBuildTool/System/ActionGraphBuilder.cs:line 304
at UnrealBuildTool.UEBuildModuleCPP.CreateHeaderForDefinitions(CppCompileEnvironment CompileEnvironment, DirectoryReference IntermediateDirectory, String HeaderSuffix, IActionGraphBuilder Graph) in /mnt/horde/++UE5/Sync/Engine/Source/Programs/UnrealBuildTool/Configuration/UEBuildModuleCPP.cs:line 1185
at UnrealBuildTool.UEBuildModuleCPP.CreateCompileEnvironmentForIntellisense(ReadOnlyTargetRules Target, CppCompileEnvironment BaseCompileEnvironment) in /mnt/horde/++UE5/Sync/Engine/Source/Programs/UnrealBuildTool/Configuration/UEBuildModuleCPP.cs:line 1363
at UnrealBuildTool.ProjectFileGenerator.GenerateIntelliSenseData(String[] Arguments, List`1 Targets) in /mnt/horde/++UE5/Sync/Engine/Source/Programs/UnrealBuildTool/ProjectFiles/ProjectFileGenerator.cs:line 1947
Generating data for project indexing... 100%
Discovering modules, targets and source code for project...
Generating data for project indexing...
WARNING: Exception while generating include data for UnrealEditor: System.UnauthorizedAccessException: Access to the path '/opt/ue5/Engine/Intermediate/Build/Linux/B4D820EA/UnrealEditor/Development/Launch' is denied.
---> System.IO.IOException: Permission denied
--- End of inner exception stack trace ---
at System.IO.FileSystem.CreateDirectory(String fullPath)
at System.IO.Directory.CreateDirectory(String path)
at EpicGames.Core.DirectoryReference.CreateDirectory(DirectoryReference Location) in /mnt/horde/++UE5/Sync/Engine/Source/Programs/Shared/EpicGames.Core/DirectoryReference.cs:line 291
at UnrealBuildTool.Utils.WriteFileIfChanged(FileItem FileItem, String Contents, StringComparison Comparison) in /mnt/horde/++UE5/Sync/Engine/Source/Programs/UnrealBuildTool/System/Utils.cs:line 1572
at UnrealBuildTool.NullActionGraphBuilder.CreateIntermediateTextFile(FileItem FileItem, String Contents) in /mnt/horde/++UE5/Sync/Engine/Source/Programs/UnrealBuildTool/System/ActionGraphBuilder.cs:line 93
at UnrealBuildTool.ActionGraphBuilderExtensions.CreateIntermediateTextFile(IActionGraphBuilder Graph, FileReference AbsolutePath, String Contents) in /mnt/horde/++UE5/Sync/Engine/Source/Programs/UnrealBuildTool/System/ActionGraphBuilder.cs:line 304
at UnrealBuildTool.UEBuildModuleCPP.CreateHeaderForDefinitions(CppCompileEnvironment CompileEnvironment, DirectoryReference IntermediateDirectory, String HeaderSuffix, IActionGraphBuilder Graph) in /mnt/horde/++UE5/Sync/Engine/Source/Programs/UnrealBuildTool/Configuration/UEBuildModuleCPP.cs:line 1185
at UnrealBuildTool.UEBuildModuleCPP.CreateCompileEnvironmentForIntellisense(ReadOnlyTargetRules Target, CppCompileEnvironment BaseCompileEnvironment) in /mnt/horde/++UE5/Sync/Engine/Source/Programs/UnrealBuildTool/Configuration/UEBuildModuleCPP.cs:line 1363
at UnrealBuildTool.VSCodeProjectFileGenerator.AddTargetForIntellisense(UEBuildTarget Target) in /mnt/horde/++UE5/Sync/Engine/Source/Programs/UnrealBuildTool/ProjectFiles/VisualStudioCode/VSCodeProjectFileGenerator.cs:line 353
at UnrealBuildTool.ProjectFileGenerator.GenerateIntelliSenseData(String[] Arguments, List`1 Targets) in /mnt/horde/++UE5/Sync/Engine/Source/Programs/UnrealBuildTool/ProjectFiles/ProjectFileGenerator.cs:line 1930
WARNING: Exception while generating include data for MyProjectEditor: System.UnauthorizedAccessException: Access to the path '/opt/ue5/Engine/Intermediate/Build/Linux/B4D820EA/UnrealEditor/Development/Launch' is denied.
---> System.IO.IOException: Permission denied
--- End of inner exception stack trace ---
at System.IO.FileSystem.CreateDirectory(String fullPath)
at System.IO.Directory.CreateDirectory(String path)
at EpicGames.Core.DirectoryReference.CreateDirectory(DirectoryReference Location) in /mnt/horde/++UE5/Sync/Engine/Source/Programs/Shared/EpicGames.Core/DirectoryReference.cs:line 291
at UnrealBuildTool.Utils.WriteFileIfChanged(FileItem FileItem, String Contents, StringComparison Comparison) in /mnt/horde/++UE5/Sync/Engine/Source/Programs/UnrealBuildTool/System/Utils.cs:line 1572
at UnrealBuildTool.NullActionGraphBuilder.CreateIntermediateTextFile(FileItem FileItem, String Contents) in /mnt/horde/++UE5/Sync/Engine/Source/Programs/UnrealBuildTool/System/ActionGraphBuilder.cs:line 93
at UnrealBuildTool.ActionGraphBuilderExtensions.CreateIntermediateTextFile(IActionGraphBuilder Graph, FileReference AbsolutePath, String Contents) in /mnt/horde/++UE5/Sync/Engine/Source/Programs/UnrealBuildTool/System/ActionGraphBuilder.cs:line 304
at UnrealBuildTool.UEBuildModuleCPP.CreateHeaderForDefinitions(CppCompileEnvironment CompileEnvironment, DirectoryReference IntermediateDirectory, String HeaderSuffix, IActionGraphBuilder Graph) in /mnt/horde/++UE5/Sync/Engine/Source/Programs/UnrealBuildTool/Configuration/UEBuildModuleCPP.cs:line 1185
at UnrealBuildTool.UEBuildModuleCPP.CreateCompileEnvironmentForIntellisense(ReadOnlyTargetRules Target, CppCompileEnvironment BaseCompileEnvironment) in /mnt/horde/++UE5/Sync/Engine/Source/Programs/UnrealBuildTool/Configuration/UEBuildModuleCPP.cs:line 1363
at UnrealBuildTool.VSCodeProjectFileGenerator.AddTargetForIntellisense(UEBuildTarget Target) in /mnt/horde/++UE5/Sync/Engine/Source/Programs/UnrealBuildTool/ProjectFiles/VisualStudioCode/VSCodeProjectFileGenerator.cs:line 353
at UnrealBuildTool.ProjectFileGenerator.GenerateIntelliSenseData(String[] Arguments, List`1 Targets) in /mnt/horde/++UE5/Sync/Engine/Source/Programs/UnrealBuildTool/ProjectFiles/ProjectFileGenerator.cs:line 1930
Generating data for project indexing... 100%
Writing project files...
Writing project files... 67%
ERROR: Unhandled exception: System.UnauthorizedAccessException: Access to the path '/opt/ue5/.vscode' is denied.
---> System.IO.IOException: Permission denied
--- End of inner exception stack trace ---
at System.IO.FileSystem.CreateDirectory(String fullPath)
at System.IO.Directory.CreateDirectory(String path)
at EpicGames.Core.DirectoryReference.CreateDirectory(DirectoryReference Location) in /mnt/horde/++UE5/Sync/Engine/Source/Programs/Shared/EpicGames.Core/DirectoryReference.cs:line 291
at UnrealBuildTool.VSCodeProjectFileGenerator.WriteCppPropertiesFile(DirectoryReference OutputDirectory, ProjectData Projects) in /mnt/horde/++UE5/Sync/Engine/Source/Programs/UnrealBuildTool/ProjectFiles/VisualStudioCode/VSCodeProjectFileGenerator.cs:line 580
at UnrealBuildTool.VSCodeProjectFileGenerator.WritePrimaryProjectFile(ProjectFile UBTProject, PlatformProjectGeneratorCollection PlatformProjectGenerators) in /mnt/horde/++UE5/Sync/Engine/Source/Programs/UnrealBuildTool/ProjectFiles/VisualStudioCode/VSCodeProjectFileGenerator.cs:line 287
at UnrealBuildTool.ProjectFileGenerator.WriteProjectFiles(PlatformProjectGeneratorCollection PlatformProjectGenerators) in /mnt/horde/++UE5/Sync/Engine/Source/Programs/UnrealBuildTool/ProjectFiles/ProjectFileGenerator.cs:line 2806
at UnrealBuildTool.ProjectFileGenerator.GenerateProjectFiles(PlatformProjectGeneratorCollection PlatformProjectGenerators, String[] Arguments) in /mnt/horde/++UE5/Sync/Engine/Source/Programs/UnrealBuildTool/ProjectFiles/ProjectFileGenerator.cs:line 1153
at UnrealBuildTool.GenerateProjectFilesMode.Execute(CommandLineArguments Arguments) in /mnt/horde/++UE5/Sync/Engine/Source/Programs/UnrealBuildTool/Modes/GenerateProjectFilesMode.cs:line 234
at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in /mnt/horde/++UE5/Sync/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.cs:line 612
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