erro ao compilar o vdrift [RESOLVIDO]

1. erro ao compilar o vdrift [RESOLVIDO]

Alexandre Bueno dos Santos
alekeb

(usa Outra)

Enviado em 29/10/2010 - 14:19h

Olá. tentei instalar o vdrift 2010-06-30. Baixar os pacotes necessários e após executar scons deu isso.
FeniX:/home/fenix/Downloads/vdrift-2010-06-30# scons
scons: Reading SConscript files ...
Checking for C++ header file asio.hpp... (cached) yes
Checking for C++ header file boost/bind.hpp... (cached) yes
Checking for C++ header file GL/gl.h... (cached) yes
Checking for C++ header file GL/glu.h... (cached) yes
Checking for C++ header file SDL/SDL.h... (cached) yes
Checking for C++ header file SDL/SDL_image.h... (cached) yes
Checking for C++ header file SDL/SDL_rotozoom.h... (cached) yes
Checking for C++ header file vorbis/vorbisfile.h... (cached) yes
Checking for C++ header file GL/glew.h... (cached) yes
scons: done reading SConscript files.
scons: Building targets ...
CPP build/fbobject.o
In file included from include/fbtexture.h:13,
from include/fbobject.h:12,
from src/fbobject.cpp:1:
include/glstatemanager.h: In member function ‘void GLSTATEMANAGER::BindFramebuffer(GLuint)’:
include/glstatemanager.h:98: error: ‘GL_FRAMEBUFFER’ was not declared in this scope
include/glstatemanager.h:98: error: ‘glBindFramebuffer’ was not declared in this scope
In file included from include/fbobject.h:12,
from src/fbobject.cpp:1:
include/fbtexture.h: At global scope:
include/fbtexture.h:26: error: ‘GL_TEXTURE_RECTANGLE’ was not declared in this scope
include/fbtexture.h: In constructor ‘FBTEXTURE::FBTEXTURE()’:
include/fbtexture.h:60: error: ‘GL_COLOR_ATTACHMENT0’ was not declared in this scope
src/fbobject.cpp: In member function ‘void FBOBJECT::Init(GLSTATEMANAGER&, std::vector<FBTEXTURE*, std::allocator<FBTEXTURE*> >, std::ostream&, bool)’:
src/fbobject.cpp:145: error: ‘GLEW_ARB_framebuffer_object’ was not declared in this scope
src/fbobject.cpp:146: error: ‘glGenFramebuffers’ was not declared in this scope
src/fbobject.cpp:161: error: ‘glGenRenderbuffers’ was not declared in this scope
src/fbobject.cpp:162: error: ‘GL_RENDERBUFFER’ was not declared in this scope
src/fbobject.cpp:162: error: ‘glBindRenderbuffer’ was not declared in this scope
src/fbobject.cpp:171: error: ‘glRenderbufferStorageMultisample’ was not declared in this scope
src/fbobject.cpp:176: error: ‘glRenderbufferStorage’ was not declared in this scope
src/fbobject.cpp:181: error: ‘GL_FRAMEBUFFER’ was not declared in this scope
src/fbobject.cpp:181: error: ‘GL_DEPTH_ATTACHMENT’ was not declared in this scope
src/fbobject.cpp:181: error: ‘glFramebufferRenderbuffer’ was not declared in this scope
src/fbobject.cpp:193: error: ‘GL_COLOR_ATTACHMENT0’ was not declared in this scope
src/fbobject.cpp:212: error: ‘glGenRenderbuffers’ was not declared in this scope
src/fbobject.cpp:213: error: ‘GL_RENDERBUFFER’ was not declared in this scope
src/fbobject.cpp:213: error: ‘glBindRenderbuffer’ was not declared in this scope
src/fbobject.cpp:214: error: ‘glRenderbufferStorageMultisample’ was not declared in this scope
src/fbobject.cpp:215: error: ‘GL_FRAMEBUFFER’ was not declared in this scope
src/fbobject.cpp:215: error: ‘GL_COLOR_ATTACHMENT0’ was not declared in this scope
src/fbobject.cpp:215: error: ‘glFramebufferRenderbuffer’ was not declared in this scope
src/fbobject.cpp:228: error: ‘GL_COLOR_ATTACHMENT0’ was not declared in this scope
src/fbobject.cpp:234: error: ‘GL_FRAMEBUFFER’ was not declared in this scope
src/fbobject.cpp:234: error: ‘glFramebufferTexture2D’ was not declared in this scope
src/fbobject.cpp:240: error: ‘GL_FRAMEBUFFER’ was not declared in this scope
src/fbobject.cpp:240: error: ‘glFramebufferTexture2D’ was not declared in this scope
src/fbobject.cpp:259: error: ‘GL_FRAMEBUFFER’ was not declared in this scope
src/fbobject.cpp:259: error: ‘GL_DEPTH_ATTACHMENT’ was not declared in this scope
src/fbobject.cpp:259: error: ‘glFramebufferTexture2D’ was not declared in this scope
src/fbobject.cpp:265: error: ‘GL_FRAMEBUFFER’ was not declared in this scope
src/fbobject.cpp:265: error: ‘GL_DEPTH_ATTACHMENT’ was not declared in this scope
src/fbobject.cpp:265: error: ‘glFramebufferTexture2D’ was not declared in this scope
src/fbobject.cpp: In function ‘std::string GetStatusString(GLenum)’:
src/fbobject.cpp:307: error: ‘GL_FRAMEBUFFER_UNDEFINED’ was not declared in this scope
src/fbobject.cpp:310: error: ‘GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT’ was not declared in this scope
src/fbobject.cpp:313: error: ‘GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER’ was not declared in this scope
src/fbobject.cpp:316: error: ‘GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER’ was not declared in this scope
src/fbobject.cpp:319: error: ‘GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT’ was not declared in this scope
src/fbobject.cpp:322: error: ‘GL_FRAMEBUFFER_UNSUPPORTED’ was not declared in this scope
src/fbobject.cpp:325: error: ‘GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE’ was not declared in this scope
src/fbobject.cpp:328: error: ‘GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS’ was not declared in this scope
src/fbobject.cpp: In member function ‘bool FBOBJECT::CheckStatus(std::ostream&)’:
src/fbobject.cpp:337: error: ‘GL_FRAMEBUFFER’ was not declared in this scope
src/fbobject.cpp:337: error: ‘glCheckFramebufferStatus’ was not declared in this scope
src/fbobject.cpp:339: error: ‘GL_FRAMEBUFFER_COMPLETE’ was not declared in this scope
src/fbobject.cpp: In member function ‘void FBOBJECT::DeInit()’:
src/fbobject.cpp:370: error: ‘glDeleteFramebuffers’ was not declared in this scope
src/fbobject.cpp:373: error: ‘glDeleteRenderbuffers’ was not declared in this scope
src/fbobject.cpp:379: error: ‘glDeleteRenderbuffers’ was not declared in this scope
src/fbobject.cpp: In member function ‘void FBOBJECT::Begin(GLSTATEMANAGER&, std::ostream&, float)’:
src/fbobject.cpp:403: error: ‘GL_FRAMEBUFFER’ was not declared in this scope
src/fbobject.cpp:403: error: ‘glFramebufferTexture2D’ was not declared in this scope
src/fbobject.cpp: In member function ‘void FBOBJECT::End(GLSTATEMANAGER&, std::ostream&)’:
src/fbobject.cpp:428: error: ‘GL_READ_FRAMEBUFFER’ was not declared in this scope
src/fbobject.cpp:428: error: ‘glBindFramebuffer’ was not declared in this scope
src/fbobject.cpp:429: error: ‘GL_DRAW_FRAMEBUFFER’ was not declared in this scope
src/fbobject.cpp:431: error: ‘glCheckFramebufferStatus’ was not declared in this scope
src/fbobject.cpp:431: error: ‘GL_FRAMEBUFFER_COMPLETE’ was not declared in this scope
src/fbobject.cpp:436: error: ‘glBlitFramebuffer’ was not declared in this scope
src/fbobject.cpp:441: error: ‘GL_FRAMEBUFFER’ was not declared in this scope
src/fbobject.cpp:441: error: ‘glBindFramebuffer’ was not declared in this scope
src/fbobject.cpp:454: error: ‘glGenerateMipmap’ was not declared in this scope
scons: *** [build/fbobject.o] Error 1
scons: building terminated because of errors.
FeniX:/home/fenix/Downloads/vdrift-2010-06-30#

quais erros são esses?







  


2. Re: erro ao compilar o vdrift [RESOLVIDO]

Alexandre Bueno dos Santos
alekeb

(usa Outra)

Enviado em 11/11/2011 - 15:51h

revendo esses tópicos agora percebo, ninguém iria ter tempo para ler todas elas linhas... É por isso que ninguém respondeu, mas de qualquer forma, quando instalei ubuntu, compilei direitinho e ele funfou. Mas eu não gostei do jogo.






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