SamL escreveu:
Vou deixar aqui algumas perguntas pra vc responder e facilitar outras pessoas lhe ajudar:
1--quais jogos vc tá tentando executar? São jogos pra Linux? São jogos pra windows usando playonlinux?
2--qual sua configuração do pc? Placa de vídeo (se tiver), versão do Debian, qual ambiente gráfico, monitor, etc
3--rodando o jogo pelo terminal, quais mensagens aparecem no terminal?
Copie tudo e cole no post.
Responda tudo pra facilitar a vida de quem pode te ajudar.
1. Jogos para Linux que estão em formato flatpak, baixei pelo discovery
2. Intel Core i5 , 8 gb de ram, nvidia geforce gtx, KDE, notebook lenono ideapad
3. flatpak run com.realm667.Wolfenstein_Blade_of_Agony
GZDoom g4.11.3 - 2023-10-26 15:18:50 -0400 - SDL version
Compiled on Nov 11 2011
OS: Freedesktop SDK 25.08 (Flatpak runtime), Linux 6.12.74+deb13+1-amd64 on x86_64
GZDoom version g4.11.3
W_Init: Init WADfiles.
adding /app/share/games/doom/gzdoom.pk3, 672 lumps
adding /app/share/games/doom/game_support.pk3, 3307 lumps
adding /app/share/games/doom/wolf_boa.ipk3, 29432 lumps
adding /app/share/games/doom/game_widescreen_gfx.pk3, 214 lumps
S_Init: Setting up sound.
I_InitSound: Initializing OpenAL
Opened device Tiger Lake-LP Smart Sound Technology Audio Controller Speaker
EFX enabled
No GENMIDI lump found. OPL playback not available.
I_Init: Setting up machine state.
CPU Vendor ID: GenuineIntel
Name: 11th Gen Intel(R) Core(TM) i5-11300H @ 3.10GHz
Family 6, Model 140, Stepping 1
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX AVX2 AVX512 F16C FMA3 BMI1 BMI2 HyperThreading
V_Init: allocate screen.
Using video driver wayland
Vulkan device: NVIDIA GeForce GTX 1650
Vulkan device type: discrete gpu
Vulkan version: 1.3.277 (api) 550.652.64 (driver)
Max. texture size: 32768
Max. uniform buffer range: 65536
Min. uniform buffer offset alignment: 64
Resolution: 640 x 480
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
script parsing took 1108.40 ms
R_Init: Init BoA refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading default status bar definition.
ParseSBarInfo: Loading custom status bar definition.
a Realm667 project
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
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TITLEMAP - Wolfenstein: Blade of Agony
Até mais!
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